Neel M.C. - XNA 3D Primer [2010, PDF, ENG] + Code

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Neel M.C. - XNA 3D Primer [2010, PDF, ENG] + Code (Size: 4.89 MB)
  Michael C. Neel - XNA 3D Primer (2010).pdf 1.93 MB
  XNA_3D_Primer_Examples
  1_3D_Overview
  1_3D_Overview.csproj 6.25 KB
  Content
  Content.contentproj 2.84 KB
  Game.ico 4.19 KB
  GameMain.cs 3.41 KB
  GameThumbnail.png 5.6 KB
  Program.cs 367 B
  Properties
  AssemblyInfo.cs 1.18 KB
  2_Camera
  2_Camera.csproj 6.31 KB
  2_Camera.csproj.user 545 B
  Camera.cs 2.03 KB
  Content
  Content.contentproj 2.84 KB
  Game.ico 4.19 KB
  GameMain.cs 5.87 KB
  GameThumbnail.png 5.6 KB
  Program.cs 334 B
  Properties
  AssemblyInfo.cs 1.17 KB
  3_Follow_Camera
  3_Follow_Camera.csproj 6.29 KB
  3_Follow_Camera.csproj.user 545 B
  Camera.cs 1.37 KB
  Content
  Content.contentproj 2.84 KB
  Game.ico 4.19 KB
  GameMain.cs 5.88 KB
  GameThumbnail.png 5.6 KB
  Program.cs 341 B
  Properties
  AssemblyInfo.cs 1.19 KB
  4_Viewport
  4_Viewport.csproj 6.4 KB
  4_Viewport.csproj.user 545 B
  Camera.cs 2.09 KB
  Content
  Content.contentproj 2.84 KB
  FollowCamera.cs 1.38 KB
  Game.ico 4.19 KB
  GameMain.cs 6.83 KB
  GameThumbnail.png 5.6 KB
  ICamera.cs 222 B
  Program.cs 336 B
  Properties
  AssemblyInfo.cs 1.18 KB
  5_LoadModel
  5_LoadModel.csproj 6.28 KB
  5_LoadModel.csproj.Debug.cachefile 48 B
  5_LoadModel.csproj.user 545 B
  Camera.cs 2.03 KB
  Content
  Content.contentproj 3.23 KB
  Robot.fbx 273.09 KB
  Robot_Texture.png 235.63 KB
  Game.ico 4.19 KB
  GameMain.cs 2.24 KB
  GameThumbnail.png 5.6 KB
  Program.cs 337 B
  Properties
  AssemblyInfo.cs 1.18 KB
  6_Model_Camera
  6_Model_Camera.csproj 6.25 KB
  6_Model_Camera.csproj.Debug.cachefile 48 B
  6_Model_Camera.csproj.user 545 B
  Content
  Content.contentproj 3.23 KB
  Robot.fbx 273.09 KB
  Robot_Texture.png 235.63 KB
  Game.ico 4.19 KB
  GameMain.cs 2.54 KB
  GameThumbnail.png 5.6 KB
  Program.cs 340 B
  Properties
  AssemblyInfo.cs 1.19 KB
  7_Collision_Detection
  7_Collision_Detection.csproj 6.3 KB
  7_Collision_Detection.csproj.Debug.cachefile 75 B
  7_Collision_Detection.csproj.user 545 B
  Camera.cs 1.16 KB
  Content
  Content.contentproj 3.23 KB
  Robot.fbx 273.09 KB
  Robot_Texture.png 235.63 KB
  Game.ico 4.19 KB
  GameMain.cs 6.5 KB
  GameThumbnail.png 5.6 KB
  Program.cs 347 B
  Properties
  AssemblyInfo.cs 1.2 KB
  8_Animation
  7_Animation.csproj.Debug.cachefile 71 B
  8_Animation.csproj 6.55 KB
  8_Animation.csproj.Debug.cachefile 71 B
  8_Animation.csproj.user 545 B
  Camera.cs 2.03 KB
  Content
  Animation.fx 2.02 KB
  Content.contentproj 3.67 KB
  Robot.fbx 376.19 KB
  Robot_Texture.png 235.63 KB
  Game.ico 4.19 KB
  GameMain.cs 3.83 KB
  GameThumbnail.png 5.6 KB
  Program.cs 337 B
  Properties
  AssemblyInfo.cs 1.18 KB
  9_Timeline_Animation
  9_Timeline_Animation.csproj 6.57 KB
  9_Timeline_Animation.csproj.Debug.cachefile 71 B
  9_Timeline_Animation.csproj.user 545 B
  Camera.cs 2.04 KB
  Content
  Animation.fx 2.02 KB
  Content.contentproj 3.67 KB
  Robot.fbx 376.19 KB
  Robot_Texture.png 235.63 KB
  Game.ico 4.19 KB
  GameMain.cs 4.14 KB
  GameThumbnail.png 5.6 KB
  Program.cs 346 B
  Properties
  AssemblyInfo.cs 1.2 KB
  AnimatedModelProcessor
  AnimatedModelProcessor.cs 2.66 KB
  Properties
  AssemblyInfo.cs 1.28 KB
  XNA_3D_Primer_Pipeline.Processors.csproj 5.53 KB
  XNA_3D_Primer_Examples.sln 13.9 KB
  XNA_3D_Primer_Pipeline.Content
  Content
  Content.contentproj 2.84 KB
  MeshAnimationInfo.cs 1.57 KB
  Properties
  AssemblyInfo.cs 1.21 KB
  XNA_3D_Primer_Pipeline.Content.csproj 6.05 KB
  XNA_3D_Primer_Pipeline.Content.csproj.user 545 B

Description




Книги и журналы » Компьютерная литература » Программирование (книги)

XNA 3D Primer + Source Code

Год: 2010
Автор: Michael C. Neel
Издательство: Wrox Wiley
ISBN: 978-0-470-59693-7
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Количество страниц: 42

Описание: Коротко рассмотрены основные аспекты 3d.

In early computer graphics, graphic adapters were 2D (two-dimensional) only. Games created a frame by setting pixel colors in the graphics adapter’s memory, then telling the graphics adapter to make the buffer active in a simple process called frame buffering. If a game was in 3D (three dimensions), it meant that the programmers wrote 3D-to-2D conversion methods, sometimes in C, often in Assembly, to generate 2D frames from 3D sources. Fortunately, it’s no longer 1980, and graphics adapter advancements include processing 3D images. With XNA, it’s possible to write high-performance 3D games in managed code that will run on a Windows PC and Xbox 360. 3D game development has never been easier, but that doesn’t mean it is easy. Learning the terms and concepts in 3D graphics programming should qualify as a foreign language credit.
[spoiler="Примеры страниц"]

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